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Summary

Dedicated 3D animator with 4+ years of experience animating realistic and compelling characters. Proficient in Autodesk Maya and Faceware. Expertise in motion capture and hand key facial animation. Strong collaboration skills working with team members to create and deliver high quality animations.

Work Experience

CounterPunch, A Virtuos Studio, Los Angeles, CA

-  3D Animator
-  Cleaned facial motion capture data and created hand key facial animations.

-  Trained extensively in Prev-is/Layout.

July 2021 – April 2025

Rouge Studios, Marina del Rey, CA

- 3D Animator

- Smoothed and cleaned motion capture body animation

- Transformed motion capture facial data into expressive animations.

Jan. 2026 – Feb. 2026

Oct. 2025 – Dec. 2025

Games

 Hogwarts Legacy

Warner Bros. Games

-  Created dynamic facial animation and cleaned up facial animation in different scenes.

Marvel's Midnight Suns

2K Games

-  Worked with both hand key and motion capture facial animation for various characters.

Metal Gear Solid Delta: Snake Eater

Konami

-  Made hyper realistic facial animations with deep, compelling emotions

3D Facial Animator

3D Facial Animator

3D Facial Animator

Software

  • Autodesk Maya

  • Autodesk Flow

  • Unreal Engine

  • Faceware

  • Microsoft Teams

  • Outlook

  • Slack

  • Procreate

  • Adobe Photoshop

  • Adobe After Effects

  • Adobe Illustrator

  • MetaHuman

Education

Bachelors in 3D Animation

Savannah College of Art and Design  |  Savannah, GA

-  Graduated with Honors

-  Worked on SCAD Animation Studios’ short film “Bearly”

September 2017 - May 2021

References

Available at request

Copyright © Rachael Ormond 2017-2026. All Rights Reserved

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